

- #Rimworld mod manager b18 mods
- #Rimworld mod manager b18 software
- #Rimworld mod manager b18 code
- #Rimworld mod manager b18 download

Changes a few existing items to require concrete instead of steel, as well as adding concrete walls and reinforced concrete "bunker" walls and embrasures. Obviously.Ĭoncrete - Adds concrete to the game.
#Rimworld mod manager b18 mods
Most of my mods have now been updated for RimWorld b18.Īrchipelagos - Adds archipelago (island chain) biomes to the world map, so you can now play RimWorld on islands.īasic Bridges - Allows you to build bridges. Note: I've hijacked this thread because milon currently isn't available. Should be no longer than 1-2 sentences.Īdds a system of z-levels akin to Dwarf Fortress to the game. To get you started, here is a quick template on what your announcement post could look likeĪ short description of what your mod is about. regarding a mod, post in the mod's thread or PM the author. This is mainly to help with rule #1 so we don't get situations where a mod author posts his mod, then someone else didn't see it and posts it again.Īny post that is not a mod announcement will be removed. If you've just updated your mod and have already posted, you can edit your announcement post if you wish. If you're a mod user wanting to check out which new mods have been released you can simply go to the new posts, same as any other thread and see all the new releases since your last visit. If you're modder you can make a post with a link and short description of your mod and it will always be at the bottom of the thread where people can find it easily. They go unseen because they sink to page 2 of the releases forum and people who don't check the forums daily might never even see them. Many times when people post smaller mods their threads get buried under the threads of bigger, more established mods which generate more activity. Want to see your mod integrated into vanilla RimWorld? Check this thread: RimModelled does not have colored mod lists.This thread is to announce any mods you have made or updated for this version of RimWorld. RimModelled does not have the cross-promotion features, nor the deeper workshop integration that Fluffy Mod Manager has. This is especially useful when combined with the "import mods from save" feature when you are switching between colonies. RimModelled also exists outside of RimWorld, so you can edit your mod list without waiting for RimWorld to boot up. RimModelled provides a variety of features that aren't in Fluffy Mod Manager, such as folders and notes. You can freely use both alongside each other, and they won't conflict (just make sure to reload RimModelled after quitting RimWorld). FAQ How does this compare to Fluffy Mod Manager?
#Rimworld mod manager b18 code
Contributions from the RimWorld community are welcomed, and all contributors are expected to follow the guidelines set forth in the Contributor Covenant Code of Conduct.
#Rimworld mod manager b18 software
RimModelled is open source software licensed under the MIT license. If you would like to see something in RimModelled, let me know via an issue.

Support for Windows, Linux, and DRM-free versions of RimWorld.The roadmap for RimModelled is flexible, but I'd like to add these features in the future: Once you have those, it should be as simple as this to run the app:

If you want to compile from source, you'll need Node and Yarn installed. If you want to be a guinea pig, open up an issue! Developers However, I haven't been able to test them yet. If you don't fall into that bucket, not to worry! RimModelled should work fine with Windows, Linux, and the DRM-free version.
#Rimworld mod manager b18 download
If you fall into that bucket, then you can download the latest from the releases page. Presently, RimModelled only works on macOS with Steam.
